Screenshots and renders for 'Skysmash 1918' a shoot-em-up for iPhone and iPad. (2010)
Sales of over 120,000 copies
I produced all artwork and animation for the game. Most artwork was modelled in 3D (Maya) and rendered to sprites. Environments were sculpted and textured in Mudbox, then rendered in Maya with lighting and additional detail added (buildings/rubble etc) and finally brought into Photoshop for a final pass of detail and to make sure everything tiled correctly.
Skysmash 1918 trailer - Music and sound effects by Steve Burke: http://www.steveburkemusic.com/